Monday December 10, 2012

9:00 – 10:30 Oh My God, They Are Alive (Agents and Behavior)

  1. Generating Diverse Ethnic Groups with Genetic Algorithms

  2. Tomas Trescak, Anton Bogdanovych, Simon Simoff, Immaculada Rodriguez

  3. Bridging the Gap between Visual Exploration and Agent-Based Pedestrian Simulation in a Virtual Environment

  4. Martin Brunnhuber, Helmut Schrom-Feiertag, Christian Luksch, Gerd Hesina

  5. Real-time Physical Modelling of Character Movements with Microsoft Kinect

  6. Hubert P.H. Shum, Edmond S.L. Ho

10:30 – 11:00 Break

11:00 – 12:15 Apply yourself (Systems Track: Applications)

  1. OmniKinect: Real-Time Dense Volumetric Data Acquisition and Applications

  2. BernHard Kainz, Stefan Hauswiersner, Gerhard Reitmayr, Markus Steinberger, Raphael Grasset, Lukas Gruber, Eduardo Veas, Denis Kalkofen, Hartmut Seichter, Dieter Schmalstieg

  3. iAR: an Exploratory Augmented Reality System for Mobile Devices

  4. Nils Karlson, Gang Li, Yakup Gene, Angela Huenerfauth, Elizabeth Bononno

  5. FlyVIZ: A Novel Display Device to Provide Humans with 360° Vision by Coupling Catadioptric Camera with HMD

  6. Jérôme Ardouin, Anatole Lécuyer, Maud Marchal, Clément Riant, Eric Marchand

12:15 – 14:00 Break

14:00 – 15:30 Escaping Reality (Augmented and Mixed Reality)

  1. Online Real-Time Presentation of Virtual Experiences for External Viewers

  2. Kevin Ponto, Hyun Joon Shin, Joe Kohlmann, Michael Gleicher

  3. Dense depth maps from sparse models and image coherence for augmented reality

  4. Stefanie Zollmann, Gerhard Reitmayr

  5. Achieving Robust Alignment for Outdoor Mixed Reality using 3D Range Data

  6. Masaki Inaba, Atsuhiko Banno, Takeshi Oishi, Katsushi Ikeuchi

15:30 – 16:00 Break

16:00 – 17:30 Poster Session

Tuesday December 11, 2012

9:00 – 10:45 With Feeling (Haptics and Physics)

  1. HapSeat: Producing Motion Sensation with Multiple Force-feedback Devices Embedded in a Seat

  2. Fabien Danieau, Julien Fleureau, Philippe Guillotel, Nicolas Mollet, Anatole Lécuyer, Marc Christie

  3. Simulation of Deformable Solids in Interactive Virtual Reality Applications

  4. Wen Tang, Tao Ruan Wan

  5. Real-time Simulation of 1-D Flexible Objects in Virtual Environments

  6. Tao Ruan Wan, Wen Tang, Dongjin Huang

  7. Modifying an Identified Position of Edged Shapes Using Pseudo-Haptic Effects

  8. Yuki Ban, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose

10:45 – 11:15 Break

11:15 – 12:15 Invited Speaker

Sébastien Kuntz, i’m in VR

Improving the VR experience, from the authors to the users

Creating an immersive virtual reality application is a big challenge: choosing (or creating) the right hardware, choosing (or creating) the right software, and finally crafting the user experience. The hardware is increasingly powerful and accessible, but we don't know how to make the best of it. This is in part because designing a VR experience is a complex software task, and is also due to our limited understanding of the main component of the system: the user.

In this talk we will focus on the goals and design of MiddleVR, a generic VR plugin aimed at simplifying the creation of VR applications. We will also talk about the issues of porting an existing 3D application to VR, and we will discuss how our understanding of human perception can be used to improve the VR experience.


Sébastien Kuntz, a software engineer expert in virtual reality with more than 10 years of experience developing VR simulators and tools and is the founder of “i'm in VR”.

Sébastien is a board member of the French VR association AFRV, and the founder & president of the VR Geeks association. He teaches VR at renowned engineering schools (EFREI, ISTIA, INSA …), and game developer schools (ISART Digital…). He was one of the organizers of the first 3D User Interface contest at 3DUI 2010. In 2004 he created a VR blog to share his passion.

12:15 – 14:00 Lunch

14:00 – 15:00 Move It (Interaction)

  1. CrOS: A Touch Screen Interaction Technique For Cursor Manipulation On 2-manifolds

  2. Manuel Veit, Antonio Capobianco, Dominique Bechmann

  3. Starfish: a Selection Technique for Dense Virtual Environments

  4. Jonathan Wonner, Jérôme Grosjean, Antonio Capobianco, Dominique Bechmann

  5. Efficient Selection of Multiple Objects on a Large Scale

  6. Ramus Stenholt

15:00 – 15:30 Break

15:30 – 17:00 Where And How (Locomotion and Collaboration)

  1. Brain Computer Interface Vs Walking Interface in VR:  The Impact of Motor Activity on Spatial Transfer

  2. Florian Larrue, Helene Sauzéon, Lioubov Aguilova, Fabien Lotte, Martin Hachet, Bernard NKaoua

  3. Leaning-Based Travel Interfaces Revisited: Frontal versus Sidewise Stances for Flying in 3D Virtual Spaces

  4. Jia Wang, Rob Lindeman

  5. Evaluation of Remote Collaborative Manipulation for Scientific Data Analysis

  6. Cédric Fleury, Thierry Duval, Valérie Gouranton, Anthony Steed

18:00 – 21:00 Conference Banquet

Wednesday December 12, 2012

9:00 – 10:30 Dreaming Big (Systems Track: System Engineering)

  1. CaveUDK: A VR Game Engine Middleware

  2. Jean-Luc Lugrin, Fred Charles, Marc Cavazza, Marc LeRenard, Jonathan Freeman, Jane Lessiter

  3. VINS - Shared Memory Space for Definition of Interactive Techniques

  4. Dimitar Valkov, Alexander Giesler, Klaus Hinrichs

  5. Evaluating Scala, Actors, & Ontologies for Intelligent Realtime Interactive Systems

  6. Dennis Wiebusch, Martin Fischbach, Marc Erich Latoschik, Henrik Tramberend

10:30 – 11:00 Break

11:00-12:00 Invited Speaker

Neil Schneider, The S-3D Gaming Alliance

Virtually Yours: How Real Will VR Become?

While the concept of head mounted displays and consumer level VR is very old, the Oculus Rift and Sony's Personal Viewer HMD mark a widespread interest in VR technologies that hasn't been seen before. However, consumer interest and purported industry adoption will not be the most defining factors for these products' success.

Mr. Schneider will outline where the industry is headed, describe some of the key problems and solutions moving forward, and talk about some of the big 3D gaming life lessons that will have a huge impact on VR technologies in the home.

Mr. Schneider may have additional announcements by the time this conference takes place.


Neil Schneider is the Executive Director of The S-3D Gaming Alliance (, the official voice and standards body for stereoscopic 3D gaming. Some of S3DGA's members include Electronic Arts, Blitz Games Studios, Big Blue Bubble, Dynamic Digital Depth, Oculus, and more.

Mr. Schneider also runs Meant to be Seen (, the first and only stereoscopic 3D (S-3D) certification and advocacy group. This is also where Palmer Luckey's Oculus Rift was first devised and founded. Most recently, John Carmack, Co-Founder of Id Software and (arguably) inventor of the first person shooter, credited MTBS at his QuakeCon address as his resource for "learning the lay of the land", and is also where Palmer and John first connected. Carmack still posts in MTBS' discussion forums.

Most recently, Neil Schneider served as Associate Project Director for the government funded iGO3D initiative, and is currently serving as Manager of Immersive Technology Services for the University of Ontario Institute of Technology.

12:00 – 14:00 Lunch

14:00 – 15:30 The Ins And Outs (Tracking)

  1. Tracking of Manufacturing Tools with Cylindrical Markers

  2. Jan-Patrick Hülß, Bastian Müller, Daniel Pustka, Jochen Willneff, Konrad Zürl

  3. Random Model Variation for Universal Feature Tracking

  4. Jan Herling, Wolfgang Broll

  5. Static Pose Reconstruction with an Instrumented Bouldering Wall

  6. Rami Aladdin, Paul Kry


  1. Pinch-n-Paste: Direct Texture Transfer Interaction in Augmented Reality

  2. Underwater Augmented Reality Game using the DOLPHYN

  3. Multimodal Virtual Environment Subserving the Design of Electronic Orientation Aids for the Blind

  4. Elastic connections: Separating and Observation Methods for Complex Virtual Objects

  5. Supporting Data Collection in Virtual Worlds

  6. Optical Illusion in Augmented Reality

  7. Falling Water with Key Particle and Envelope Surface for Virtual Liquid Manipulation Model

  8. Are Immersive FPS Games Enjoyable?

  9. A Semantic Reasoning Engine for Context-Awareness: Detection and Enhancement of 3D Interaction Interests

  10. Gaze and Gesture Based Object Manipulation in Virtual Worlds

  11. Collaborative Approach for Dynamic Adjustment of Selection Areas in Polygonal Modelling

  12. Spatial Augmented Reality based Tangible CAD System

  13. A System for Evaluating 3D Pointing Techniques

  14. Exploration of Fused Multi-Volume Images using User-Defined Binary Masks

  15. Gesture-based interaction with 3D visualizations of document collections for exploration and search

Dec 10-12, 2012

Toronto, Canada



POSTER/DEMO co-chairs:

  1. Bill Kapralos,
    University of Ontario Institute of Technology, Oshawa, Canada

  2. Faisal Qureshi
    University of Ontario Institute of Technology, Oshawa, Canada

Contact e-mail:

Organizing chair:

  1. Mark Green,
    University of Ontario Institute of Technology, Oshawa, Canada

Program Committee:

  1. Roland Blach
    Fraunhofer, Germany

  2. Wolfgang Broll
    TU Ilmenau, Germany

  3. Gery Casiez
    University of Lille, France

  4. Pablo Figueroa
    Universidad de los Andes, Colombia

  5. Rainer Herpers
    Bonn-Rhine-Sieg University of Applied Sciences, Germany

  6. Andrew Hogue
    University of Ontario Institute of Technology, Canada

  7. Gudrun Klinker
    Technical University of Munich, Germany

  8. Manfred Lau
    Lancaster University, UK

  9. Jean-Luc Lugrin
    Teesside University, UK

  10. Dirk Reiners
    University of Louisiana, Lafayette, USA

  11. Frank Steinicke
    University of Würzburg, Germany

  12. Evan Suma
    University of Southern California, USA

  13. Rob Teather
    York University, Toronto, Canada

  14. Robert van Liere
    Centrum Wiskunde & Informatica, Amsterdam, The Netherlands

  15. Chad Wingrave
    University of Central Florida, Orlando, USA

  16. Gabriel Zachman
    Clausthal University, Germany

Advance Program